Soothe Pains of the Beast Edit
Range Touch Duration Momentary Target Individual
Ritual
Level 20
This spell looks much like a ritualistic “laying on of hands†seen in many churches. You kneel and press your hands to the wound while reciting a quiet incantation. The spell cures one Light Wound suffered by the animal. Asaron of Flambeau believes his mission in life is to repopulate the world so there will be more to kill, and thus spends seasons healing animals and people throughout Europe. In his version of this spell, a black patch in the shape of a tongue of fire is left where the wound was. A symbolic flame is seen in almost all of Asaron’s spells, making it his wizard’s sigil. (Base level 15, +1 Touch)
True Rest of the Injured Brute Edit
Range Touch Duration Moon Target Individual
Level 20
The injured target gets a +9 bonus to all Recovery rolls made while the spell is in effect. (Base 4, +1 Touch, +3 Moon)
Image of the Beast Edit
Range Arcane Connection Duration Momentary Target Individual
Level 5
Gives you a hazy mental image of an animal you have an Arcane Connection to. Wounds caused by an animal are an Arcane Connection to that animal with a lifetime of a few hours. This spell can thus be used to find out what was responsible for an attack. All spells cast by Chavin of Tytalus can be recognized because they promote or advocate war or violence. In his version of this spell, the claws and teeth of the beast appear more dangerous. (Base 1, +4 Arcane Connection)
Steed of Vengeance Edit
Range Touch Duration Sun Target Individual
Level 35
Turns a horse into a ferocious magical mount. Its coat becomes a deep black and its eyes a fiery red, its teeth transform into fangs, its hooves become razor sharp, and it occasionally breathes steam from its mouth — the horse seems a creature from Hell itself. All Attack and Damage rolls get a +5 bonus. The horse tolerates a magus rider. When the spell wears off, the horse must make a Stamina stress roll of 9+ or die from shock. (Base 15, +1 Touch, +2 Sun, +1 size)
Commanding the Harnessed Beast Edit
Range Touch Duration Sun Target Individual
Level 30
You implant a complicated command into an animal, which it carries out to the best of its abilities. The command must involve completing a certain task, such as finding a certain person. Vague orders, like “protect me,†do not work. If the animal does not complete the task before the end of the spell approaches, it becomes desperately ferocious, especially at night. (Base 15, +1 Touch, +2 Sun)
Vile Water of Sterility Edit
Range Touch Duration Year Target Group
Ritual
Level 45
Ruins a body of water up to the size of a small lake, making it unfit for natural habitation and consumption. The water becomes dark and murky, and noxious fumes emanate from it. Vegetation on the banks either dies or becomes corrupt. Nearby trees become gnarled and blackened, and land animals flee the area. (Base 4 (a very unnatural liquid), +1 Touch, +4 Year, +2 Group, +2 size)
Wrath of Whirling Winds and Water Edit
Range Sight Duration Sun Target Group
Ritual
Level 65
This spell creates an immense storm, 40 or more miles wide, of hurricane intensity. The storm builds up while you cast the ritual, and dissipates in a few seconds when the spell’s duration ends. The gale-force winds and lashing waves cause immense damage along shorelines, and the winds, rain, and lightning cause extensive damage inland as well. Visibility is reduced to a few paces, missile fire is futile, and travel is nearly suicidal. Weak structures are blown over, and all but the most seaworthy ships are certain to flounder unless they can be beached before the storm reaches full intensity. The storm is not under the caster’s control, and moves normally. (Base 5, +3 Sight, +2 Sun, +2 Group, +5 size)
The Shadow of Life Renewed Edit
Range Touch Duration Momentary Target Individual
Ritual
Level 75
Brings a semblance of life to a corpse. During the ritual, healing spells work on the corpse, since the body must be physically whole or it dies again once brought to life. For each day the person has been dead, roll for aging. When the ritual is complete, roll to determine the success of the attempt: Roll Result 1 body dissolves 2 body possessed by a demon, faerie, or other supernatural entity 3 mindless, useless living corpse 4–5 automaton with no Abilities over 3 6–7 automaton, Abilities as normal person’s 8 person with self-direction but no personality, and dangerously demented 9–10 person with will, but no personality In any case, the revived person is not truly alive and is unable to gain experience points. Also, the person must make an aging roll at the beginning of each year of its existence, regardless of age. This is the closest that the Order has gotten to raising a person from the dead. (Base 70, +1 Touch, no addition for requisite)
Probe Nature's Hidden Lore Edit
Range Touch Duration Momentary Target Individual
Level 4
Tells you what kind of plant you are touching. You also get an image of it in its nat- ural habitat. Works with plant products as well as with plants themselves. (Base 3, +1 Touch)
Moonbeam Edit
Range Touch Duration Concentration Target Individual
Level 3
Causes a gentle light, bright enough to read by, to shine down from above and illuminate the area described by your encircled arms. Lasts as long as you hold your arms in a circle. (Base 1, +1 Touch, +1 Conc)
Tales of the Ashes Edit
Range Touch Duration Concentration Target Individual
Level 5
Lets you see what the ashes you touch originally were, and how and when the object was burned. The latter two are divined from markings and signs in the ashes.
Eyes of the Flame Edit
Range Arcane Connection Duration Concentration Target Individual
Level 35
Lets you see a fire up to the size of a large campfire to which you have an Arcane Connection. You can also see all those things which the fire illuminates. (Base 10, +4 Arc, +1 Conc)
Gloom of Evening Edit
Range Touch Duration Diameter Target Room
Level 10
The level of light in the target room drops substantially, making the room gloomy, with deep shadows everywhere. (Base 2, +1 Touch, +1 Diam, +2 Room)
Light Shaft of the Night Edit
Range Voice Duration Concentration Target Group
Level 20
Collects moonbeams and starlight into a single vertical shaft of soft, silvery light that moves under your control. It illuminates an area 15 paces across with light nearly equal to sunlight (if the moon is out) or moonlight (if the moon is not out). If the sky is overcast, the spell does not work. Can only be cast under the night sky. (Base 3, +2 Voice, +1 Conc, +2 Group)
Phantasm of the Talking Head Edit
Range Voice Duration Diameter Target Individual
Level 10
Creates an illusory face on a wall or other flat object. The visage can speak during the spell’s duration. Individual wizards’ sigils can produce very interesting differences in how the voice sounds, how the face looks, and so on. (Base 2, +2 Voice, +1 Diam, +1 intelligible speech)
Phantasmal Fire Edit
Range Voice Duration Sun Target Individual
Level 20
Makes an image of a fire (up to the size of a large campfire) that dances, illuminates, crackles, and (apparently) warms. It does not spread, burn, or protect against cold. Makes a great joke at gatherings of House Flambeau, although creating a real fire is even more popular. (Base 3, +2 Voice, +2 Sun, +1 for light from Ignem requisite)
Prying Eyes Edit
Intellego (In) , Imaginem (Im)
Range Touch Duration Concentration Target Room
Level 5
You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhance- ments of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell. (Base 1, +1 Touch, +1 Conc, +2 Room)
Taste of the Spices and Herbs Edit
Range Touch Duration Sun Target Individual
Level 5
A setting’s worth of food or drink tastes and smells exactly as you designate. (Base 2, +1 Touch, +2 Sun)
Aura of Ennobled Presence Edit
Range Touch Duration Sun Target Individual
Level 10
The target appears more forceful, authoritative, and believable. Numerous subtle changes in appearance bring about this change, including a slight supernatural illumination of the face, a more erect posture, and a louder and smoother voice. The character gets a +3 on rolls to influence, lead, or convince others. (Base 3, +1 Touch, +2 Sun)
Notes of a Delightful Sound Edit
Range Touch Duration Sun Target Room
Level 10
Causes all sounds in a room, particularly music, to be especially clear and sonorous. The notes are clearer, sharper, and more distinct. (Base 1, +1 Touch, +2 Sun, +2 Room)
Taste of the Dulled Tongue Edit
Range Touch Duration Sun Target Individual
Level 5
Hides the taste of any substance, liquid or solid. (Base 2, +1 Touch, +2 Sun)
Wizard's Sidestep Edit
Range Personal Duration Sun Target Individual
Level 10
Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot. In combat, early attacks are aimed at the image, and so automatically miss you. Once the image has been hit once, you have a +9 bonus to Defense, as attackers must try to find you in a fairly large area. (Base 2, +2 Sun, +1 changing image, +1 moved image matches changes)
Words of the Unbroken Silence Edit
Range Sight Duration Momentary Target Individual
Level 10
Lets you say two words directly to the mind of a target. The target can recognize your voice and knows that the message is of supernatural origin. (Base 3, +3 Sight)
Memory of the Distant Dream Edit
Range Eye Duration Sun Target Individual
Level 20
Inserts a full and complete memory into a person’s mind. If the target gives the memory some thought and concentration, and makes an Intelligence roll of 9+, the memory is revealed as false. When the duration expires, the memory vanishes, although the subject may remember remembering it. (Base 5, +1 Eye, +2 Sun)
Pains of the Perpetual Worry Edit
Range Eye Duration Moon Target Individual
Level 20
Gives someone a nagging, taunting, painful emotion — a recurrent sense of anxiety, a fear of something he or she does not know, a fear of everything, and a fear of nothing. To have this spell cast on you is truly a curse. (Base 4, +1 Eye, +3 Moon)
Frosty Breath of the Spoken Lie Edit
Range Eye Duration Concentration Target Individual
Level 20
For as long as you maintain this spell, the target exhales a misty breath with each spoken lie. Small bits of ice form on the person’s lips if the lie is particularly severe. In winter, when breath is visible anyway, lies produce a greater than normal amount of mist (the mist actually billows out). A target who makes a Communication + Guile stress roll of 15+ can determine whether any given statement will be taken by the spell as a lie. The spell can be defeated through extensive and judicious application of Creo Auram and Perdo Auram spells, and a demon is able to manipulate it in any way it wishes, as demons are the embodiment of deception and are never caught in a lie if they do not wish to be. House Guernicus brought the Order this spell, and it is a very poor Quaesitor who is without it. (Base 10, +1 Eye, +1 Conc, mist is a purely cosmetic effect and thus is free)
Posing the Silent Question Edit
Range Eye Duration Momentary Target Individual
Level 20
You can ask one silent mental question of the target, then detect the answer. The truth of the answer is limited by the knowledge of the target. Questions to the effect of “What would you do if . . . ?†often receive inaccurate replies. You are likely to get what the target thinks he would do, not necessarily what he would really do. The target of this spell does not notice the questioning unless he or she makes a Magic Resistance roll. (Base 15, +1 Eye)
Recollection of Memories Never Quite Lived Edit
Range Eye Duration Sun Target Individual
Level 4
Changes the target’s memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false. (Base 1, +1 Eye, +2 Sun)
Tip of the Tongue Edit
Range Eye Duration Diameter Target Individual
Level 5
Causes the target to forget one word of your choosing. The target cannot remember that word for the spell’s duration, but afterwards he can come up with the word without assistance by making an Intelligence + Concentration stress roll of 9+. If the target fails he may try again, but each additional roll adds +1 to the difficulty. (Base 3, +1 Eye, +1 Diam)
Trust of Childlike Faith Edit
Range Eye Duration Diameter Target Individual
Level 10
The target loses judgment and believes almost any passable lie for the duration of the spell. An Intelligence stress roll of 6+ is allowed to resist. Truly incredible lies allow easier resistance rolls. (Base 4, +1 Eye, +1 Diam)
The Call to Slumber Edit
Range Voice Duration Momentary Target Individual
Level 10
The target becomes sleepy and falls asleep within a few seconds. (Base 4, +2 Voice)
Piercing the Faerie Veil Edit
Range Personal Duration Concentration Target Individual
Level 20
This spell allows the caster to see through the boundaries of regiones, and therefore divine the path to the next level (more details about regiones are given on page 189). There are separate but related spells for Divine, Magical and Infernal regiones. (Base 3, +1 Conc, +4 Vision)
Incantation of Lightning Edit
Range Voice Duration Momentary Target Individual
Level 35
A lightning bolt shoots forth from your outstretched hand in the direction you are pointing, doing +30 damage to a single target it hits. There must be nothing between you and the target. Those near the target must make Size stress rolls of 6+ to remain standing. (Base 5, +2 Voice, +4 unnatural)
Pull of the Skybound Winds Edit
Range Voice Duration Concentration Target Individual
Level 30
Makes winds rise upward, pulling one object, creature or person up to 50 feet into the sky before letting that target drop. Even a small building can be torn from its foundation, though such a building can be no larger that 20 feet to a side, and cannot be built out of a material heavier than stout wood. Uprooted objects fall randomly, unless you make a Finesse stress roll against an Ease Factor of 12 to choose where the objects will fall. (Base 5, +2 Voice, +1 Conc, +2 unnatural)
Circling Winds of Protection Edit
Range Touch Duration Concentration Target Individual
Level 20
Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back. Melee Attack rolls against you are at –3, and missile or thrown attacks are at –9. (Base 3, +1 Touch, +1 Conc, +2 unnatural, +1 Rego effect)
Panic of the Trembling Heart Edit
Range Eye Duration Sun Target Individual
Level 15
Creates an overpowering fear in one person of a specific object, person or place. (Base 4, +1 Eye, +2 Sun)
Unseen Arm Edit
Range Voice Duration Concentration Target Individual
Level 5
Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person’s hand or to move something that is held. Casting requisites of an appropriate Form for the target are required. (Base 2, +2 Voice, +1 Conc)
Soothe the Ferocious Bear Edit
Range Voice Duration Momentary Target Individual
Level 10
Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again.
Aura of Rightful Authority Edit
Range Eye Duration Sun Target Individual
Level 20
The target of the spell is strongly inclined to obey you, as if you were his natural superior. (Base 5, +1 Eye, +2 Sun)
Scent of Peaceful Slumber Edit
Range Voice Duration Momentary Target Room
Level 20
Everyone in the room falls asleep over a few seconds, with the smell of lilacs in their nostrils.
(Base 4, +2 Voice, +2 Room)
Curse of the Unruly Tongue Edit
Range Voice Duration Concentration Target Individual
Level 5
Causes the target to stutter and slurwords. Communication rolls are at –3. Spokenspells are at –6 to the spellcasting roll, andthere is an extra botch die
Spasms of the Uncontrollable Hand Edit
Range Voice Duration Concentration Target Individual
Level 5
One of the target’s hands spasms, causinghim to drop anything he is holding in it. Itkeeps spasming for as long as you concentrate.
Piercing the Magical Veil Edit
Range Personal Duration Concentration Target Boundary
Level 20
This spell allows the caster to see throughthe boundaries of regiones, and thereforedivine the path to the next level (more detailsabout regiones are given on page 189). Thereare separate but related spells for Divine,Magical and Infernal regiones.
Unraveling the fabric of Imaginem Edit
Range Voice Duration Moon Target Individual
Level 20
This spell will cancel the effects of anyone spell of a specified Form whose level is lessthan or equal to (spell level + 10 + stress die(no botch)). There are 10 variants that covereach Hermetic Form, and a number of muchrarer variants for different kinds of non-Hermetic magic.
Wind of Mundane Silence Edit
Range Voice Duration Momentary Target Room
Level 20
You raise a metaphorical “breeze” thatblows the magic away from an area, cancelingthe effects of any spell there. You can cancelthe effects of any spell if, with this spell, youcan double the level of the spell on a stress die+ the level of your spell. The spell must pene-trate to affect effects on a creature with MagicResistance, including Parma Magica. If the spellpenetrates, and its level + the stress die is dou-ble Parma Magica x 5, then this spell dispelsthe Parma Magica. Wind of Mundane Silencedoesnot affect spells of Momentary duration.Magical things near the area of the Wind waveslightly from the “breeze.”
Circular Ward Against Demons Edit
Range Touch Duration Ring Target Circle
Level 20
All creatures with Infernal Might equal toor less than the level of the spell are unable toenter the circle or harm those within it. If youcast the spell again, the stronger ring dispelsthe weaker, regardless of the order of casting.Some magi cast this spell before going to sleepat night. At night, from certain angles, the ringmay be seen as a silver-hued dome.
Awaken the Slumbering Corpse Edit
Range Voice Duration Concentration Target Individual
Level 25
Causes a corpse to function at your verbalcommand. Commands have to be very simple,like “attack anyone who comes through here.”The corpse used cannot have been buried byChurch ceremony
Arc of Fiery Ribbons Edit
Range Voice Duration Momentary Target Group
Level 25
A dozen multi-hued ribbons of flame leap from your hands and fly out as far as your voice carries, covering a 60-degree arc. All those in the arc take +10 damage
Touch of Midas Edit
Range Touch Duration Momentary Target Individual
Ritual
Level 20
This spell creates a roughly spherical lump of gold about six inches across. This weighs about 80 pounds, and is enough money to keep a peasant family in comfort for about 300 years.
Probe for pure silver Edit
Range Personal Duration Momentary Target Room
Level 4
You can smell silver, and follow the scent.
The Miner's Keen Eye Edit
Range Personal Duration Concentration Target Group
Level 20
You can see any one type of mineral (gold, diamond, sand), specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate.
Tracks of the Faerie Glow Edit
Range Personal Duration Concentration Target Room
Level 25
Causes even faintly perceptible tracks of a specific being to glow with a faint magic light, making them stand out when you are within 30 paces of them. The glow provides a bonus to Tracking rolls, which depends on the relationship between the target being tracked and the terrain. If the target is magically related to the terrain, +2; native to the terrain, +4; neutral to the terrain, +6; inimical to the terrain, +8. Tracking at night without a light source doubles the bonus. The more faint the tracks are, the more dimly they glow, so the storyguide may also modify the bonus based on the length of time since the target passed.
The Crystal Dart Edit
Range Voice Duration Momentary Target Individual
Level 10
A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect
Rock of Viscid Clay Edit
Range Touch Duration Sun Target Part
Level 15
Softens rock enough that it may be dug out, molded, and otherwise manipulated in the same way that hard river clay can be. The rock is slightly sticky. The spell affects rock in a roughly spherical shape with a three-foot diameter.
Edge of the Razor Edit
Range Touch Duration Sun Target Individual
Level 20
Sharpens any metal edge to a degree unequaled by manual methods. An edged or pointed weapon gains a +2 bonus to Damage. Good-natured magi reward grogs by enchanting their weapons in this way, although since the resulting sword is resisted by Magic Resistance they rarely do this for all their grogs.
Pit of the Gaping Earth Edit
Range Voice Duration Momentary Target Part
Level 15
The dirt in a circle 6 paces across recedes into the ground, leaving a pit 9 feet deep. If the target area contains material other than dirt, that material is not affected.
The Unseen Porter Edit
Range Voice Duration Concentration Target Individual
Level 10
Like Unseen Arm (ReTe 5), but it can carry large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required.
Crest of the Earth Wave Edit
Range Voice Duration Momentary Target Part
Level 20
Creates a wave in the earth that starts at your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path.
Breath of Winter Edit
Range Touch Duration Sun Target Part
Level 15
Turns a circle of water up to five paces across into snow.
Wings of the Soaring Wind Edit
Range Touch Duration Concentration Target Individual
Level 30
Generates a massive gust of air around you that supports and pushes you along through the air at speeds up to 40 miles per hour. Hovering in place is difficult, and requires a Finesse roll against an Ease Factor of 9 per round. It is dangerous for extended travel because if you lose concentration, you are likely to sustain serious injuries (+15 damage on average, although it may be more if the magus was very high up) Base 5, +1 Touch, +1 Conc, +2 highly unnatural, +1 Rego req.
Charge of the Angry Winds Edit
Range Voice Duration Concentration Target Individual
Level 15
A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling.
Enslave the Mortal Mind Edit
Range Eye Duration Sun Target Individual
Level 40
Enables you to completely control the loyalty, emotions, desires, interests, and activities of any person. People revert to normal when the spell ends, and may be extremely angry with the magus
Inception of the Subconscious Conception Edit
Range Eye Duration Sun Target Individual
Level 20
Insert an idea multiple layers deep into a person's consciousness. BWAAHHHhh! The target thinks he or she came up with the idea him- or herself. But if it is an idea the target would usually not come up with themselves, the target can give it some extra thought and if he or she makes an Intelligence roll of 9+, the idea is dismissed. When the duration expires, the sudden inspiration fades, but the target remembers coming up with the idea.
Contrary to popular belief, this spell in not thát hard to understand.
Pilum of Fire Edit
Range Voice Duration Momentary Target Individual
Level 20
A 2-foot, thick, spear-shaped jet of fire flies from your palms, doing +15 damage to the individual it hits.
The Lost Season Edit
Range Touch Duration Momentary Target Individual
Level 25
You destroy a Season for the target, forcing them to make a Concentration roll, Ease Factor 12, or be unable to act for a Diameter. If the target is over 35, this forces an Aging roll.
Echoing Wrath of Ares Edit
Range Touch Duration Diameter Target Individual
Level 25
For the next Diameter, the target may make two attacks on their turn, each as a normal action. They may forego this second attack to run further or otherwise perform a second action in the combat round. The target gains 10 Warping points.
Invoke the Horrific Cacaphony Edit
Range Voice Duration Diameter Target Group
Level 35
This spell inflicts the targeted group of up to 100 standard sized people with physical pain so severe that they can do nothing else except writhe in agony, and perhaps very slowly crawl away.
Gift of the Herculean Fortitude Edit
Range Touch Duration Diameter Target Individual
Level 50
The target gains a bonus of +8 to Soak.
Forcing the Statue of Man Edit
Range Voice Duration Diameter Target Individual
Level 20
The spell holds the target motionless for two minutes, during which time they cannot move at all. This prohibits all physical movement such as talking, spell casting, and even changing the direction they are looking.
Aura of Unstoppable Malevolence Edit
Range Voice Duration Sun Target Group
Level 35
Targets of this spell are strongly inclined to obey you, as their sense of fear if heightened for the duration of the spell.
Discover the Peace of Thunder, Wind, and Rain Edit
Range Touch Duration Sun Target Individual
Level 4
This spell creates the sound of thunder, wind, and rain at the location touched, equivalent volume to a speaking person.
Know the Moth's Executioner Edit
Range Touch Duration Momentary Target Individual
Level 5
The magus passes his hand through a lit flame and learns the exact moment of time since a candle was lit.
Ignorance of Trauma Suffered Edit
Range Voice Duration Momentary Target Group
Level 40
The target group of up to 100 people forgets all experiences of significant pain both physical and emotional. This effect is undone when the target experiences significant pain again, at which point all previously erased memories will immediately return. This is a very traumatic event, as targets suddenly regain en re-experience these moments of pain.
Recollection of Better Times Edit
Range Voice Duration Diameter Target Group
Level 40
A group of up to 100 people experience their best memories as a dream-like vision. This dream is not necessarily accurate with their actual history or memory, but can be an idealized version of some past event. During this time the targets will experience true happiness.