⮜ All Spells
Commanding the Harnessed Beast Edit
Range Touch Duration Sun Target Individual
Level 30
You implant a complicated command into an animal, which it carries out to the best of its abilities. The command must involve completing a certain task, such as finding a certain person. Vague orders, like “protect me,†do not work. If the animal does not complete the task before the end of the spell approaches, it becomes desperately ferocious, especially at night. (Base 15, +1 Touch, +2 Sun)
Soothe the Ferocious Bear Edit
Range Voice Duration Momentary Target Individual
Level 10
Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again.
Breath of Winter Edit
Range Touch Duration Sun Target Part
Level 15
Turns a circle of water up to five paces across into snow.
Curse of the Unruly Tongue Edit
Range Voice Duration Concentration Target Individual
Level 5
Causes the target to stutter and slurwords. Communication rolls are at –3. Spokenspells are at –6 to the spellcasting roll, andthere is an extra botch die
Spasms of the Uncontrollable Hand Edit
Range Voice Duration Concentration Target Individual
Level 5
One of the target’s hands spasms, causinghim to drop anything he is holding in it. Itkeeps spasming for as long as you concentrate.
Awaken the Slumbering Corpse Edit
Range Voice Duration Concentration Target Individual
Level 25
Causes a corpse to function at your verbalcommand. Commands have to be very simple,like “attack anyone who comes through here.”The corpse used cannot have been buried byChurch ceremony
Forcing the Statue of Man Edit
Range Voice Duration Diameter Target Individual
Level 20
The spell holds the target motionless for two minutes, during which time they cannot move at all. This prohibits all physical movement such as talking, spell casting, and even changing the direction they are looking.
Light Shaft of the Night Edit
Range Voice Duration Concentration Target Group
Level 20
Collects moonbeams and starlight into a single vertical shaft of soft, silvery light that moves under your control. It illuminates an area 15 paces across with light nearly equal to sunlight (if the moon is out) or moonlight (if the moon is not out). If the sky is overcast, the spell does not work. Can only be cast under the night sky. (Base 3, +2 Voice, +1 Conc, +2 Group)
Wizard's Sidestep Edit
Range Personal Duration Sun Target Individual
Level 10
Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot. In combat, early attacks are aimed at the image, and so automatically miss you. Once the image has been hit once, you have a +9 bonus to Defense, as attackers must try to find you in a fairly large area. (Base 2, +2 Sun, +1 changing image, +1 moved image matches changes)
The Call to Slumber Edit
Range Voice Duration Momentary Target Individual
Level 10
The target becomes sleepy and falls asleep within a few seconds. (Base 4, +2 Voice)
Aura of Rightful Authority Edit
Range Eye Duration Sun Target Individual
Level 20
The target of the spell is strongly inclined to obey you, as if you were his natural superior. (Base 5, +1 Eye, +2 Sun)
Scent of Peaceful Slumber Edit
Range Voice Duration Momentary Target Room
Level 20
Everyone in the room falls asleep over a few seconds, with the smell of lilacs in their nostrils.
(Base 4, +2 Voice, +2 Room)
Enslave the Mortal Mind Edit
Range Eye Duration Sun Target Individual
Level 40
Enables you to completely control the loyalty, emotions, desires, interests, and activities of any person. People revert to normal when the spell ends, and may be extremely angry with the magus
Aura of Unstoppable Malevolence Edit
Range Voice Duration Sun Target Group
Level 35
Targets of this spell are strongly inclined to obey you, as their sense of fear if heightened for the duration of the spell.
Echoing Wrath of Ares Edit
Range Touch Duration Diameter Target Individual
Level 25
For the next Diameter, the target may make two attacks on their turn, each as a normal action. They may forego this second attack to run further or otherwise perform a second action in the combat round. The target gains 10 Warping points.
Unseen Arm Edit
Range Voice Duration Concentration Target Individual
Level 5
Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person’s hand or to move something that is held. Casting requisites of an appropriate Form for the target are required. (Base 2, +2 Voice, +1 Conc)
The Unseen Porter Edit
Range Voice Duration Concentration Target Individual
Level 10
Like Unseen Arm (ReTe 5), but it can carry large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required.
Crest of the Earth Wave Edit
Range Voice Duration Momentary Target Part
Level 20
Creates a wave in the earth that starts at your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path.
Circular Ward Against Demons Edit
Range Touch Duration Ring Target Circle
Level 20
All creatures with Infernal Might equal toor less than the level of the spell are unable toenter the circle or harm those within it. If youcast the spell again, the stronger ring dispelsthe weaker, regardless of the order of casting.Some magi cast this spell before going to sleepat night. At night, from certain angles, the ringmay be seen as a silver-hued dome.