The Grimoire: Spells (Terram)

⮜ All Spells

Touch of Midas Edit

Creo (Cr) , Terram (Te)

Range Touch Duration Momentary Target Individual

Ritual

Level 20

This spell creates a roughly spherical lump of gold about six inches across. This weighs about 80 pounds, and is enough money to keep a peasant family in comfort for about 300 years.

Probe for pure silver Edit

Intellego (In) , Terram (Te)

Range Personal Duration Momentary Target Room

Level 4

You can smell silver, and follow the scent.

The Miner's Keen Eye Edit

Intellego (In) , Terram (Te)

Range Personal Duration Concentration Target Group

Level 20

You can see any one type of mineral (gold, diamond, sand), specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate.

Tracks of the Faerie Glow Edit

Intellego (In) , Terram (Te)

Range Personal Duration Concentration Target Room

Level 25

Causes even faintly perceptible tracks of a specific being to glow with a faint magic light, making them stand out when you are within 30 paces of them. The glow provides a bonus to Tracking rolls, which depends on the relationship between the target being tracked and the terrain. If the target is magically related to the terrain, +2; native to the terrain, +4; neutral to the terrain, +6; inimical to the terrain, +8. Tracking at night without a light source doubles the bonus. The more faint the tracks are, the more dimly they glow, so the storyguide may also modify the bonus based on the length of time since the target passed.

The Crystal Dart Edit

Muto (Mu) , Terram (Te)

Range Voice Duration Momentary Target Individual

Level 10

A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect

Rock of Viscid Clay Edit

Muto (Mu) , Terram (Te)

Range Touch Duration Sun Target Part

Level 15

Softens rock enough that it may be dug out, molded, and otherwise manipulated in the same way that hard river clay can be. The rock is slightly sticky. The spell affects rock in a roughly spherical shape with a three-foot diameter.

Edge of the Razor Edit

Muto (Mu) , Terram (Te)

Range Touch Duration Sun Target Individual

Level 20

Sharpens any metal edge to a degree unequaled by manual methods. An edged or pointed weapon gains a +2 bonus to Damage. Good-natured magi reward grogs by enchanting their weapons in this way, although since the resulting sword is resisted by Magic Resistance they rarely do this for all their grogs.

Pit of the Gaping Earth Edit

Perdo (Pe) , Terram (Te)

Range Voice Duration Momentary Target Part

Level 15

The dirt in a circle 6 paces across recedes into the ground, leaving a pit 9 feet deep. If the target area contains material other than dirt, that material is not affected.

Unseen Arm Edit

Rego (Re) , Terram (Te)

Range Voice Duration Concentration Target Individual

Level 5

Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person’s hand or to move something that is held. Casting requisites of an appropriate Form for the target are required. (Base 2, +2 Voice, +1 Conc)

The Unseen Porter Edit

Rego (Re) , Terram (Te)

Range Voice Duration Concentration Target Individual

Level 10

Like Unseen Arm (ReTe 5), but it can carry large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required.

Crest of the Earth Wave Edit

Rego (Re) , Terram (Te)

Range Voice Duration Momentary Target Part

Level 20

Creates a wave in the earth that starts at your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path.